This continues into boss battles, where an early boss can actually take away your water shield easily. It’s neat and does make traversal slightly more tricky at times, but it’s a great little touch and it’s nice to see some elemental properties added to the shields. The flame shield, for example, has been updated to now allow you to burn bridges down when you’re flying up through them. Sonic Mania brings back shields from the franchise’s 2D glory days – with some updates. New hazards like being seen only in silhouette aren’t only beautiful, but they add to the danger since you have less visibility to your enemies – who can still see you just fine from their viewpoint. You might go from left to right to start, or vice versa, but things shift to taking you up and down quickly. It’s a fast-paced zone that tests you constantly and shifts the design from being left to right to making things heavily vertical in nature. Robotnik dancing with a cane on a video wall. The first original stage is inspired by a litany of Sega history – from the diner in Streets of Rage being referenced to Daytona USA’s Hornet car, it’s a love letter to the fans that is capped off with a top hat-clad Dr. Fortunately, the game’s original stages hold up just as well as the new ones – and showcase a more complicated stage design as a whole. Similarly, Flying Battery Zone gets a fresh coat of paint alongside new hazards and bosses that show how you can take an existing stage design and turn it into something new while still retaining what made it work before. You also traverse the stages with new DNA helix sending you from a lower portion of the stage to a higher one. Act 1 of these areas is a basic remake at points with some new portions, while Act 2 basically takes the settings and revamps them completely.Ĭhemical Plant is re-imagined with a whole bevy of new hazards and items, like a mechanism that drops hardening liquid on water to allow you to bounce around. Starting the game off with Green Hill Zone brings you back to Sonic 1, while following it up with Sonic 2’s incredible Chemical Plant Zone shows off a huge increase in versatility. Blue Sphere returns along with the UFO catching game, which now features much better scrolling. You get bits and pieces from each – with levels from 1 and 2 adding to the original level lineup, alongside bonus stages from Sonic 3 and Sonic CD. Sonic 1, 2, 3, and Sonic CD are ingrained in Sonic Mania in the best possible way. Sonic Mania is the marriage of Sonic’s past with its present, and fittingly its overall game design features something old, something new, and something blue. His story is one that many wouldn’t see coming, and everything he has learned on those projects now feels fully-realized as he takes the lead on a full-fledged official Sonic game. “ Taxman” Christian Whitehead rose to prominence thanks to Sonic fangames and then wound up creating essentially HD remakes of Sonic CD, Sonic 1, and Sonic 2 for mobile devices. Sonic Mania is a celebration of not only Sonic the Hedgehog, but also Sega and the rise of fangames.
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